Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
22 |
Nearly killed. Fully recovered. Owe 45,000 for medical bills. |
2 |
22 |
Failed to qualify for Colonist (Citizen). |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
34 |
Promoted to Drifter (Wanderer) rank 3. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
37 |
Amnesia. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 4. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
42 |
Promoted to Drifter (Wanderer) rank 5. |
7 |
42 |
Continued as Drifter (Wanderer). |
7 |
45 |
Find valuable salvage. |
7 |
46 |
Promoted to Drifter (Wanderer) rank 6. |
8 |
46 |
Continued as Drifter (Wanderer). |
8 |
49 |
Find valuable salvage. |
8 |
50 |
Promoted to Drifter (Wanderer) rank 7. |
9 |
50 |
Continued as Drifter (Wanderer). |
9 |
53 |
Beverley Miller run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
53 |
Failed to qualify for Courier (Scout). |
10 |
53 |
Submitted to the draft. |
10 |
53 |
Became a Agent (Law Enforcement) with the new title Rookie. |
10 |
54 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
11 |
54 |
Became a Scout (Explorer). |
11 |
55 |
Beverley Miller have no idea what happened to Beverley Miller – they found Beverley Miller's ship drifting on the fringes of friendly space. |
12 |
55 |
Returned to Drifter (Wanderer). |
12 |
58 |
Beverley Miller do not know what happened to Beverley Miller. There is a gap in Beverley Miller's memory. |