Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
21 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Voluntarily left Colonist |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Accused of a crime |
3 |
26 |
Became a Prisoner (Inmate). |
3 |
27 |
Parole hearing. |
3 |
30 |
Promoted to Prisoner (Inmate) rank 1. |
3 |
30 |
Paroled from prison. |
4 |
30 |
Became a Agent (Intelligence). |
4 |
33 |
Established a network of contacts. Gain 3 contacts. |
5 |
34 |
Continued as Agent (Intelligence). |
5 |
35 |
Brandie Waddell's work ends up coming home with Brandie Waddell, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
35 |
Failed to qualify for Explorer (Scout). |
6 |
35 |
Switched to Drifter (Scavenger). |
6 |
38 |
Brandie Waddell run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
7 |
38 |
Entered Merchant Academy with the Shipboard curriculum. |
7 |
39 |
Spent the college years partying. |
7 |
42 |
Graduated. |
8 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
42 |
Retired at age 42. |
8 |
42 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
42 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
44 |
Imperial trade restrictions force Brandie Waddell out of business. |
9 |
44 |
Retired. |
9 |
46 |
Moved to a new world. |
10 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
56 |
A new romantic starts. Gain an Ally. |
12 |
56 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |