Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
A police detective or rival criminal forces Carol Hotty to flee and vows to hunt Carol Hotty down. Gain an Enemy. |
2 |
20 |
Failed to qualify for University. |
2 |
20 |
Submitted to the draft. |
2 |
20 |
Became a Scout (Explorer). |
2 |
23 |
Carol Hotty's ship is damaged, and Carol Hotty have to hitch-hike Carol Hotty's way back across the stars to the nearest scout base. |
2 |
23 |
Gain 4 Contacts. Gain 3 Enemies. |
3 |
23 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
26 |
Special assignment or duty on board ship. |
4 |
27 |
Continued as Navy (Line/Crew). |
4 |
29 |
Vessel participates in a notable military engagement. |
4 |
31 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
5 |
31 |
Continued as Navy (Line/Crew). |
5 |
32 |
Carol Hotty foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
35 |
Promoted to Navy (Line/Crew) rank 2 with the new title Petty Officer, 3rd class. |
6 |
35 |
Continued as Navy (Line/Crew). |
6 |
36 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
39 |
Promoted to Navy (Line/Crew) rank 3 with the new title Petty Officer, 2nd class. |
7 |
39 |
Continued as Navy (Line/Crew). |
7 |
43 |
Birth or Death involving a family member or close friend. |
7 |
43 |
Promoted to Navy (Line/Crew) rank 4 with the new title Petty Officer, 1st class. |
8 |
43 |
Continued as Navy (Line/Crew). |
8 |
44 |
Severely injured. Fully recovered. |
9 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
9 |
48 |
A sudden war destroys Carol Hotty's trade routes and contacts, forcing Carol Hotty to flee that region of space. |
9 |
48 |
Gain rebels as Enemy |
9 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
48 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Continued as Merchant (Merchant Marine). |
10 |
49 |
Befriend a useful ally in one sphere. Gain an Ally. |
10 |
52 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
11 |
52 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Continued as Merchant (Merchant Marine). |
11 |
54 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
11 |
56 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
56 |
Continued as Merchant (Merchant Marine). |
12 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
60 |
Forced to continue current assignment. |
12 |
60 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |