Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Line/Crew) with the new title Crewman. |
1 |
20 |
Carolyn Gray foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
1 |
22 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Engineer/Gunner) with previous rank. |
2 |
23 |
Special assignment or duty on board ship. |
2 |
26 |
Forced to continue current assignment |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
28 |
Vessel participates in a diplomatic mission. |
3 |
30 |
Attempt at commissioned failed. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
During a battle, defeat or victory depends on Carolyn Gray's actions. Carolyn Gray actions lead to an honorabe discharge. |
5 |
32 |
Became a Merchant (Broker). |
6 |
36 |
Continued as Merchant (Broker). |
6 |
38 |
Gained a contact. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
43 |
Embroiled in legal trouble. |
7 |
44 |
Promoted to Merchant (Broker) rank 1. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
48 |
Carolyn Gray's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
48 |
Became a Drifter (Scavenger). |
9 |
52 |
Find valuable salvage. |
10 |
52 |
Continued as Drifter (Scavenger). |
10 |
54 |
Carolyn Gray run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
54 |
Failed to qualify for Merchant Academy. |
11 |
54 |
Switched to Drifter (Barbarian). |
11 |
57 |
Severely injured. Owe 5,000 for medical bills. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Retired at age 57. |
12 |
57 |
Retired. |
12 |
60 |
Gained a contact. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |