Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Chloe Newman gain experience in a technical field as a computer operator or surveyor. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
23 |
Chloe Newman befriend a superior in the corporation or the colony. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
27 |
Chloe Newman is rewarded for Chloe Newman's diligence or cunning. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
32 |
Hard times caused by a lack of interstellar trade costs Chloe Newman Chloe Newman's job. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
37 |
Nearly killed. Owe 20,000 for medical bills. |
6 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
41 |
Make an unexpected connection outside Chloe Newman's normal circles. Gain a Contact. |
7 |
41 |
Voluntarily left Merchant Marine |
7 |
41 |
Switched to Drifter (Barbarian). |
7 |
42 |
Chloe Newman run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
42 |
Returned to Citizen (Corporate). |
8 |
44 |
Chloe Newman's business expands, Chloe Newman's corporation grows, or the colony thrives. |
8 |
46 |
Forced to muster out. |
9 |
46 |
Returned to Drifter (Barbarian). |
9 |
50 |
Betrayed by a friend. One of Chloe Newman's Contacts or Allies betrays Chloe Newman, ending Chloe Newman's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
50 |
Failed to qualify for Worker (Citizen). |
10 |
50 |
Submitted to the draft. |
10 |
50 |
Returned to Merchant (Merchant Marine). |
10 |
51 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
54 |
Forced to muster out. |
11 |
54 |
Returned to Citizen (Corporate). |
11 |
56 |
Chloe Newman befriend a superior in the corporation or the colony. |
11 |
58 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
58 |
Retired at age 58. |