Retired Project Worker Dillie Sheils  

Species Age Sex Str Dex End Int Edu SocUPP
Irhadre 61 F 1 (-2) 1 (-2) 1 (-2) 6 (0) 7 (0) 7 (0)111677
Refreshing scent, Vulgar
 
Skills
Admin 1
Advocate 0
Athletics 0
Broker 1
Carouse 0
Deception 0
Diplomat 0
Drive (Walker) 1
Electronics 0
Gun Combat 0
Heavy Weapons 0
Jack-of-All-Trades 1
Medic 0
Melee (Blade) 2
Persuade 0
Stealth 0
Steward 0
Streetwise 3
Survival 1
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine01
Drifter Barbarian 04
Agent Law Enforcement Rookie01
Believer Mainstream Believer Lay Person01
Drifter Wanderer 01
Merchant Broker 22
Believer Missionary/Humanitarian Project Worker11
Retired 02
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
George Johnson Enemy 0 4 1 0 Luriani (M/70)
Jennie McPherson Enemy 0 3 0 5 Irhadre (F/17)
Archie Hays Rival 1 2 6 2 Irhadre (M/41)
Archie Hays gained power at the expense of a third party who now blames the character.
Sarah McGhee Contact 2 1 1 0 Irhadre (M/43)
Esta Mason Enemy 0 4 4 4 Irhadre (F/36)
 
Term Age History
1 18 Failed to qualify for Army Academy (Military Academy).
1 18 Submitted to the draft.
1 18 Became a Marine (Ground Assault) with the new title Marine.
1 20 A mission goes wrong; Dillie Sheils and several others are captured and mistreated by the enemy. Gain Dillie Sheils's jailer as an Enemy.
2 20 Failed to qualify for Cavalry (Army).
2 20 Became a Drifter (Barbarian).
2 23 Dillie Sheils do not know what happened to Dillie Sheils. There is a gap in Dillie Sheils's memory.
3 23 Became a Agent (Law Enforcement) with the new title Rookie.
3 24 Life ruined by a criminal gang. Gain the gang as an Enemy
4 24 Became a Believer (Mainstream Believer) with the new title Lay Person.
4 26 Dillie Sheils is sent to a new community or parish to preach The Word among the poor.
5 28 Voluntarily left Mainstream Believer
5 28 Failed to qualify for Merchant Academy.
5 28 Returned to Drifter (Barbarian).
5 31 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
6 32 Continued as Drifter (Barbarian).
6 36 Betrayed by a friend. One of Dillie Sheils's Contacts or Allies betrays Dillie Sheils, ending Dillie Sheils's career. That Contact or Ally becomes a Rival or Enemy.
7 36 Failed to qualify for Merchant Marine (Merchant).
7 36 Switched to Drifter (Wanderer).
7 37 Dillie Sheils do not know what happened to Dillie Sheils. There is a gap in Dillie Sheils's memory.
8 37 Failed to qualify for Merchant Academy.
8 37 Returned to Drifter (Barbarian).
8 38 Lightly injured, no permanent damage. Fully recovered.
9 38 Entered Merchant Academy with the Business curriculum.
9 40 Join a social movement.
9 42 Graduated.
10 42 Became a Merchant (Broker).
10 42 Promoted to Merchant (Broker) rank 1.
10 43 A good deal ensures Dillie Sheils is living the high life for a few years.
10 46 Forced to continue current assignment.
10 46 Promoted to Merchant (Broker) rank 2.
11 46 Aging Crisis. Owe 50,000 for medical bills.
11 46 Retired at age 46.
11 46 Continued as Merchant (Broker).
11 47 Nearly killed. Fully recovered. Owe 6,250 for medical bills.
12 47 Aging Crisis. Owe 40,000 for medical bills.
12 47 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 49 Dillie Sheils accepted an offer of inducements to betray Dillie Sheils's faith. Gain 310,000 in cash.
12 51 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 51 Aging Crisis. Owe 20,000 for medical bills.
13 51 Retired.
13 54 Gained a contact.
14 55 Aging Crisis. Owe 60,000 for medical bills.
14 56 Good fortune.
15 59 Aging Crisis. Owe 40,000 for medical bills.
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