Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
20 |
Political upheaval strikes Donie Stevens's homeworld, and Donie Stevens is caught up in the revolution. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
28 |
A revolution, attack or other unusual event throws Donie Stevens's life into chaos, forcing Donie Stevens to leave the planet. |
4 |
28 |
Became a Scout (Explorer). |
4 |
31 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
31 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
5 |
33 |
Refuse to abuse Donie Stevens's position for profit. |
5 |
35 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
6 |
35 |
Voluntarily left Engineer/Gunner |
6 |
35 |
Switched to Citizen (Corporate). |
6 |
39 |
Donie Stevens's business expands, Donie Stevens's corporation grows, or the colony thrives. |
7 |
39 |
Continued as Citizen (Corporate). |
7 |
41 |
Refused to co-operate with investigation by the planetary authorities. Gain an Ally |
8 |
41 |
Became a Drifter (Barbarian). |
8 |
43 |
Betrayed by a friend. One of Donie Stevens's Contacts or Allies betrays Donie Stevens, ending Donie Stevens's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
43 |
Failed to qualify for Merchant Academy. |
9 |
43 |
Submitted to the draft. |
9 |
43 |
Switched to Navy (Flight) with previous rank. |
9 |
44 |
During a battle, defeat or victory depends on Donie Stevens's actions. Donie Stevens actions lead to an honorabe discharge. |
10 |
44 |
Became a Noble (Administrator) with the new title Assistant. |
10 |
47 |
Become deeply involved in politics on Donie Stevens's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
10 |
48 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
11 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
48 |
Retired at age 48. |
11 |
48 |
Continued as Noble (Administrator). |
11 |
49 |
Refuse to join a conspiracy of nobles. Gain an Enemy. |
11 |
52 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
12 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
52 |
Voluntarily left Administrator |
12 |
52 |
Retired. |
12 |
53 |
Gained a contact. |
13 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |