Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Make an unexpected connection outside Donie Tucker's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Failed to qualify for Infantry (Army). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Scout (Surveyor). |
3 |
28 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
28 |
Failed to qualify for Corporate Agent (Agent). |
4 |
28 |
Became a Drifter (Scavenger). |
4 |
29 |
Attacked by enemies that Donie Tucker easily defeat. |
4 |
29 |
Gain Enemy if Donie Tucker don't already have one. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
34 |
Betrayed by a friend. One of Donie Tucker's Contacts or Allies betrays Donie Tucker, ending Donie Tucker's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
34 |
Failed to qualify for Surveyor (Scout). |
6 |
34 |
Continued as Drifter (Scavenger). |
6 |
38 |
Forced to muster out. |
7 |
38 |
Failed to qualify for Scientist (Scholar). |
7 |
38 |
Switched to Drifter (Barbarian). |
7 |
41 |
Find Ancient Technology. |
8 |
42 |
Continued as Drifter (Barbarian). |
8 |
44 |
Donie Tucker run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
44 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
44 |
Retired at age 44. |
9 |
44 |
Retired. |
9 |
47 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
51 |
Gained a contact. |
11 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
Moved to a new world. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
Gained a contact. |
13 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |