Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Make an unexpected connection outside Elvera Fallow's normal circles. Gain a Contact. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
27 |
A sudden war destroys Elvera Fallow's trade routes and contacts, forcing Elvera Fallow to flee that region of space. |
3 |
27 |
Gain rebels as Enemy |
4 |
27 |
Failed to qualify for Journalist (Entertainer). |
4 |
27 |
Became a Drifter (Barbarian). |
4 |
28 |
Elvera Fallow run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
29 |
Elvera Fallow is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
5 |
32 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
32 |
Continued as Believer (Missionary/Humanitarian). |
6 |
34 |
Elvera Fallow is chosen to represent Elvera Fallow's faith in a vid show or other highly public forum. |
6 |
36 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
7 |
36 |
Continued as Believer (Missionary/Humanitarian). |
7 |
37 |
Elvera Fallow refused an offer of inducements to betray Elvera Fallow's faith. Gain 2 enemies. |
7 |
40 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
8 |
40 |
Continued as Believer (Missionary/Humanitarian). |
8 |
41 |
Elvera Fallow come into conflict with a splinter group Elvera Fallow's own religion which maintains Elvera Fallow's version is the wrong one. Gain 1 Rivals. |
9 |
41 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
41 |
Retired at age 41. |
9 |
41 |
Retired. |
9 |
45 |
Betrayal. Convert an Ally into a Rival or Enemy. |
10 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
47 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
49 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
53 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
56 |
Moved to a new world. |
13 |
57 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
58 |
A new romantic starts. Gain an Ally. |
14 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |