Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Artist). |
1 |
19 |
Refused to criticise a questionable political leader on Elvie Forrest's homeworld. |
1 |
22 |
Promoted to Entertainer (Artist) rank 1. |
2 |
22 |
Voluntarily left Artist |
2 |
22 |
Became a Agent (Intelligence). |
2 |
24 |
Go undercover to investigate an enemy. |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
Elvie Forrest's work ends up coming home with Elvie Forrest, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
30 |
Became a Merchant (Broker). |
4 |
34 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
34 |
Became a Scout (Courier). |
5 |
35 |
Elvie Forrest discover a world, item or information of worth to the Imperium. |
5 |
38 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
6 |
38 |
Continued as Scout (Courier). |
6 |
40 |
When dealing with an alien race, Elvie Forrest have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
7 |
42 |
Continued as Scout (Courier). |
7 |
44 |
When dealing with an alien race, Elvie Forrest have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
8 |
46 |
Continued as Scout (Courier). |
8 |
47 |
Psychologically damaged by Elvie Forrest's time in the scouts. |
9 |
47 |
Became a Drifter (Scavenger). |
9 |
50 |
Attempted a risky adventure and was injured. |
9 |
50 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
10 |
51 |
Continued as Drifter (Scavenger). |
10 |
55 |
Survived a risky adventure but gained nothing. |
10 |
55 |
Forced to muster out. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Retired. |
11 |
59 |
Accused of a crime. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |