Term |
Age |
History |
---|
1 |
18 |
Became a Army (Cavalry) with the new title Private. |
1 |
19 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Became a Scout (Surveyor). |
2 |
22 |
Emelia Walsham's ship is damaged, and Emelia Walsham have to hitch-hike Emelia Walsham's way back across the stars to the nearest scout base. |
2 |
22 |
Gain 3 Contacts. Gain 3 Enemies. |
3 |
22 |
Became a Agent (Corporate Agent). |
3 |
25 |
Accused of a crime |
3 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
4 |
26 |
Became a Prisoner (Fixer). |
4 |
29 |
Attacked by another prisoner. |
4 |
30 |
Promoted to Prisoner (Fixer) rank 1. |
5 |
30 |
Continued as Prisoner (Fixer). |
5 |
33 |
Disgraced. Word of Emelia Walsham's criminal past reaches Emelia Walsham's homeworld. |
6 |
34 |
Switched to Prisoner (Inmate) with previous rank. |
6 |
38 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
7 |
38 |
Returned to Prisoner (Fixer). |
7 |
39 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
8 |
42 |
Switched to Prisoner (Thug) with previous rank. |
8 |
43 |
Parole hearing. |
8 |
46 |
Promoted to Prisoner (Thug) rank 2. |
9 |
46 |
Returned to Prisoner (Inmate). |
9 |
49 |
A guard takes a dislike to Emelia Walsham. |
10 |
50 |
Continued as Prisoner (Inmate). |
10 |
54 |
A guard takes a dislike to Emelia Walsham. |
11 |
54 |
Continued as Prisoner (Inmate). |
11 |
56 |
Joined a prison gang |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
58 |
Retired at age 58. |