Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
A new romantic starts. Gain an Ally. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
28 |
Injured. Fully recovered. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
32 |
Moved to a new world. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Explorer (Scout). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Switched to Agent (Law Enforcement) with the new title Rookie. |
5 |
35 |
Accepted a deal with criminal or other figure under investigation. |
6 |
35 |
Aging Crisis. Owe 40,000 for medical bills. |
6 |
35 |
Retired at age 35. |
6 |
35 |
Retired. |
6 |
36 |
Betrayal. Convert an Ally into a Rival or Enemy. |
7 |
42 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
8 |
43 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
47 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
47 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
48 |
A new romantic starts. Gain an Ally. |
10 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
54 |
Birth or Death involving a family member or close friend. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |