Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Suffer from a life-threatening illness. |
2 |
20 |
Became a Scholar (Scientist). |
2 |
24 |
Make a breakthrough in Erin King's field. |
2 |
24 |
Promoted to Scholar (Scientist) rank 1. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Failed to qualify for Physician (Scholar). |
3 |
24 |
Continued as Scholar (Scientist). |
3 |
26 |
A rival researcher blackens Erin King's name or steals Erin King's research. Gain a Rival. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Failed to qualify for Physician (Scholar). |
4 |
28 |
Continued as Scholar (Scientist). |
4 |
31 |
Win a prestigious prize for Erin King's work. |
5 |
32 |
Continued as Scholar (Scientist). |
5 |
33 |
Entangled in a bureaucratic or legal morass that distracts Erin King from Erin King's work. |
6 |
36 |
Continued as Scholar (Scientist). |
6 |
37 |
Agreed to perform research that goes against Erin King's conscience. Gain 2 Enemies. |
6 |
40 |
Forced to muster out. |
7 |
40 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
40 |
Switched to Drifter (Wanderer). |
7 |
44 |
Attacked by enemies and injured. |
7 |
44 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
44 |
Gain Enemy if Erin King don't already have one. |
7 |
44 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
44 |
Continued as Drifter (Wanderer). |
8 |
46 |
Nearly killed. Owe 10,000 for medical bills. |
9 |
46 |
Failed to qualify for Colonist (Citizen). |
9 |
46 |
Submitted to the draft. |
9 |
46 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
Embroiled in legal trouble. |
10 |
54 |
Forced to muster out. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Retired. |
11 |
56 |
A new romantic starts. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |