Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Spend several years jumping from world to world in Erin Morgan's scout ship. |
2 |
22 |
Voluntarily left Courier |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Birth or Death involving a family member or close friend. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
41 |
Make an unexpected connection outside Erin Morgan's normal circles. Gain a Contact. |
6 |
42 |
Forced to muster out. |
7 |
42 |
Became a Scholar (Scientist). |
7 |
46 |
Entangled in a bureaucratic or legal morass that distracts Erin Morgan from Erin Morgan's work. |
8 |
46 |
Continued as Scholar (Scientist). |
8 |
48 |
Entangled in a bureaucratic or legal morass that distracts Erin Morgan from Erin Morgan's work. |
9 |
50 |
Voluntarily left Scientist |
9 |
50 |
Became a Drifter (Scavenger). |
9 |
51 |
Attacked by enemies that Erin Morgan easily defeat. |
9 |
51 |
Gain Enemy if Erin Morgan don't already have one. |
9 |
54 |
Promoted to Drifter (Scavenger) rank 1. |
10 |
54 |
Continued as Drifter (Scavenger). |
10 |
55 |
Erin Morgan do not know what happened to Erin Morgan. There is a gap in Erin Morgan's memory. |
11 |
55 |
Failed to qualify for Colonist (Citizen). |
11 |
55 |
Submitted to the draft. |
11 |
55 |
Returned to Scout (Courier). |
11 |
58 |
When dealing with an alien race, Erin Morgan botch an opportunity to gather extra intelligence about them. |
11 |
58 |
Injured. Fully recovered. Owe 5,000 for medical bills. |