Term |
Age |
History |
---|
1 |
18 |
Tested for psionic powers |
1 |
18 |
Entered a psionic community. |
1 |
22 |
Made lifelong friends. Gain 1 Allies. |
1 |
22 |
Graduated. Gain an rival who is upset that Etha Bramer left the community. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
26 |
Given a special assignment or duty in Etha Bramer's unit. |
2 |
26 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |
3 |
26 |
Continued as Army (Cavalry). |
3 |
30 |
Assigned to an urbanised planet torn by war. |
3 |
30 |
Promoted to Army (Cavalry) rank 2 with the new title Corporal. |
4 |
30 |
Continued as Army (Cavalry). |
4 |
32 |
Etha Bramer is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival. |
5 |
32 |
Became a Merchant (Broker). |
5 |
34 |
Victim of a crime |
6 |
36 |
Continued as Merchant (Broker). |
6 |
38 |
A good deal ensures Etha Bramer is living the high life for a few years. |
6 |
40 |
Promoted to Merchant (Broker) rank 1. |
7 |
40 |
Continued as Merchant (Broker). |
7 |
41 |
A new romantic starts. Gain an Ally. |
8 |
44 |
Continued as Merchant (Broker). |
8 |
46 |
Make an unexpected connection outside Etha Bramer's normal circles. Gain a Contact. |
9 |
48 |
Continued as Merchant (Broker). |
9 |
49 |
Risk Etha Bramer's fortune on a possibility lucrative deal and win. |
9 |
52 |
Promoted to Merchant (Broker) rank 2. |
10 |
52 |
Continued as Merchant (Broker). |
10 |
54 |
Etha Bramer's ship or starport is destroyed by criminals. Gain them as an Enemy. |
11 |
54 |
Failed to qualify for Law Enforcement (Agent). |
11 |
54 |
Submitted to the draft. |
11 |
54 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
11 |
56 |
Given advanced training in a specialist field |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Retired at age 58. |