Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
2 |
22 |
Failed to qualify for Marine Support (Marine). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Army (Cavalry) with the new title Private. |
2 |
24 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
24 |
Gain rebels as Enemy |
3 |
24 |
Failed to qualify for Corporate Agent (Agent). |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
26 |
Suffer from a life-threatening illness. |
4 |
26 |
Became a Merchant (Free Trader). |
4 |
30 |
Embroiled in legal trouble. |
4 |
30 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
30 |
Continued as Merchant (Free Trader). |
5 |
33 |
Make an unexpected connection outside Exie Edye's normal circles. Gain a Contact. |
5 |
34 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
34 |
Continued as Merchant (Free Trader). |
6 |
38 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
7 |
38 |
Continued as Merchant (Free Trader). |
7 |
41 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
42 |
Continued as Merchant (Free Trader). |
8 |
45 |
Given advanced training in a specialist field |
8 |
46 |
Promoted to Merchant (Free Trader) rank 4. |
9 |
46 |
Continued as Merchant (Free Trader). |
9 |
50 |
Nearly killed. Fully recovered. Owe 11,250 for medical bills. |
10 |
50 |
Returned to Drifter (Wanderer). |
10 |
51 |
Find an Alien Artifact. |
11 |
54 |
Continued as Drifter (Wanderer). |
11 |
57 |
Spend time with an alien race. Gain a contact. |
11 |
58 |
Forced to continue current assignment. |
11 |
58 |
Promoted to Drifter (Wanderer) rank 1. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
Retired at age 58. |