Retired Minister Faith Clubb  

Species Age Sex Str Dex End Int Edu SocUPP
Libert 61 F 3 (-1) 1 (-2) 1 (-2) 7 (0) 7 (0) 10 (1)31177A
Ecstatic
 
Skills
Admin 2
Advocate 2
Athletics 0
Carouse 1
Diplomat 2
Electronics (Computers) 1
Electronics (Sensors) 1
Flyer 0
Gun Combat (Slug) 2
Heavy Weapons 0
Investigate 2
Jack-of-All-Trades 1
Leadership 1
Melee (Blade) 2
Melee (Grapple) 1
Melee (Unarmed) 1
Persuade 3
Seafarer (Personal) 1
Stealth 2
Streetwise 1
Survival 0
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Ground Assault Marine01
Drifter Wanderer 23
Noble Dilettante Wastrel01
Noble Diplomat 1st Secretary33
Noble Administrator Minister63
 
Name Type Affinity Enmity Power Influence Species
Myrna Gutierrez Enemy 0 2 0 1 Libert (F/63)
Nels Stephens Rival 1 2 1 2 Happrhani (M/75)
Julius Nealy Ally 3 0 3 0 Libert (M/17)
Thelma McKenzie Rival 2 2 0 0 Libert (F/70)
Levi Cropper Ally 2 0 0 4 Lancian (M/34)
Levi Cropper is a questionable figure such as a criminal, pirate or disgraced noble.
Johnnie Lamb Rival 2 1 3 2 Vanejenese (M/28)
Hazel Holmes Ally 4 0 4 4 Libert (F/40)
Cordie Torres Rival 1 1 6 3 Cafadan (F/33)
Finley Rice Rival 1 1 2 4 Lancian (M/30)
Mattie Godkim Enemy 0 0 3 2 Libert (M/39)
 
Term Age History
1 18 Became a Marine (Ground Assault) with the new title Marine.
1 21 Faith Clubb is ordered to take part in a black ops mission that goes against Faith Clubb's conscience. Gain the lone survivor as an Enemy.
2 21 Failed to qualify for Army Support (Army).
2 21 Became a Drifter (Wanderer).
2 25 Find valuable salvage.
3 25 Continued as Drifter (Wanderer).
3 29 Promoted to Drifter (Wanderer) rank 1.
4 29 Continued as Drifter (Wanderer).
4 32 Moved to a new world.
4 33 Promoted to Drifter (Wanderer) rank 2.
5 33 Voluntarily left Wanderer
5 33 Became a Noble (Dilettante) with the new title Wastrel.
5 34 Faith Clubb manipulate and charm Faith Clubb's way through high society. Gain a Rival and an Ally.
6 37 Attempted to change assignments.
6 37 Switched to Noble (Diplomat) with the new title Intern and previous rank.
6 40 Faith Clubb manipulate and charm Faith Clubb's way through high society. Gain a Rival and an Ally.
6 41 Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary.
7 41 Continued as Noble (Diplomat).
7 44 Faith Clubb manipulate and charm Faith Clubb's way through high society. Gain a Rival and an Ally.
7 45 Promoted to Noble (Diplomat) rank 2 with the new title 2nd Secretary.
8 45 Continued as Noble (Diplomat).
8 48 Become deeply involved in politics on Faith Clubb's world of residence, becoming a player in the political intrigues of government. Gain a Rival.
8 49 Promoted to Noble (Diplomat) rank 3 with the new title 1st Secretary.
9 49 Attempted to change assignments.
9 49 Switched to Noble (Administrator) with the new title Manager and previous rank.
9 52 Become deeply involved in politics on Faith Clubb's world of residence, becoming a player in the political intrigues of government. Gain a Rival.
9 53 Promoted to Noble (Administrator) rank 4 with the new title Chief.
10 53 Aging Crisis. Owe 60,000 for medical bills.
10 53 Retired at age 53.
10 53 Attempted to change assignments.
10 53 Failed to qualify for Diplomat (Noble).
10 53 Continued as Noble (Administrator).
10 55 Inherit a gift from a rich relative.
10 57 Promoted to Noble (Administrator) rank 5 with the new title Director.
11 57 Aging Crisis. Owe 60,000 for medical bills.
11 57 Continued as Noble (Administrator).
11 59 Faith Clubb reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Faith Clubb sponge off Faith Clubb's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy.
11 61 Promoted to Noble (Administrator) rank 6 with the new title Minister.
12 61 Aging Crisis. Owe 40,000 for medical bills.
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