Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
Make an unexpected connection outside Faith Stone's normal circles. Gain a Contact. |
2 |
22 |
Voluntarily left Broker |
2 |
22 |
Entered Merchant Academy with the Business curriculum. |
2 |
24 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Graduated. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
26 |
Promoted to Merchant (Broker) rank 1. |
3 |
28 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
30 |
Promoted to Merchant (Broker) rank 2. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
31 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
34 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
5 |
34 |
Continued as Merchant (Broker). |
5 |
35 |
Given advanced training in a specialist field |
5 |
38 |
Promoted to Merchant (Broker) rank 4. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
42 |
Forced to continue current assignment. |
6 |
42 |
Promoted to Merchant (Broker) rank 5. |
7 |
42 |
Continued as Merchant (Broker). |
7 |
44 |
Given advanced training in a specialist field |
7 |
46 |
Promoted to Merchant (Broker) rank 6. |
8 |
46 |
Voluntarily left Broker |
8 |
46 |
Became a Drifter (Wanderer). |
8 |
50 |
Faith Stone do not know what happened to Faith Stone. There is a gap in Faith Stone's memory. |
9 |
50 |
Became a Scout (Explorer). |
9 |
53 |
Perform an exemplary service for the scouts. |
9 |
54 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
10 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Scout (Explorer). |
10 |
57 |
Gained a contact. |
10 |
58 |
Promoted to Scout (Explorer) rank 2. |
11 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |