Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Flo Ornery's scout ship is one of the first on the scene to rescue the survivors of a disaster but Flo Ornery fail to help. Gain an Enemy. |
1 |
20 |
Nearly killed. Owe 40,000 for medical bills. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Flo Ornery's scout ship is one of the first on the scene to rescue the survivors of a disaster but Flo Ornery fail to help. Gain an Enemy. |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Flo Ornery's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
4 |
30 |
Became a Drifter (Wanderer). |
4 |
33 |
Attacked by enemies that Flo Ornery easily defeat. |
4 |
33 |
Gain Enemy if Flo Ornery don't already have one. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 1. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
36 |
Attacked by enemies and injured. |
5 |
36 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
36 |
Gain Enemy if Flo Ornery don't already have one. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 2. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
42 |
Suffer from a life-threatening illness. |
7 |
42 |
Became a Merchant (Broker). |
7 |
46 |
A good deal ensures Flo Ornery is living the high life for a few years. |
7 |
46 |
Promoted to Merchant (Broker) rank 1. |
8 |
46 |
Continued as Merchant (Broker). |
8 |
47 |
A good deal ensures Flo Ornery is living the high life for a few years. |
9 |
50 |
Continued as Merchant (Broker). |
9 |
53 |
Given advanced training in a specialist field |
9 |
54 |
Promoted to Merchant (Broker) rank 2. |
10 |
54 |
Continued as Merchant (Broker). |
10 |
56 |
Embroiled in legal trouble. |
10 |
58 |
Forced to muster out. |