Retired Scout Florida Simmons  

Species Age Sex Str Dex End Int Edu SocUPP
Urunishani 61 F 4 (-1) 1 (-2) 2 (-2) 5 (-1) 2 (-2) 8 (0)412528
Confident Posture
 
Skills
Animals (Training) 1
Astrogation 2
Athletics (Endurance) 1
Broker 2
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Gun Combat 0
Language 0
Mechanic 0
Melee (Unarmed) 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 2
Profession (Colonist) 0
Recon 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 24
Scout Courier Scout15
Merchant Merchant Marine Crewman03
 
Name Type Affinity Enmity Power Influence Species
Lacy Hansen Contact 1 1 0 2 Solomani, Imperium (M/29)
Lacy Hansen loses some of their power base.
Elton Neal Contact 1 2 0 2 Urunishani (M/39)
Gilbert McGhee Contact 2 1 0 4 Urunishani (M/45)
Gilbert McGhee fell on hard times.
Ollie Spain Contact 3 0 1 2 Urunishani (M/48)
Relationship becomes more moderate.
Vernice George Enemy 0 3 1 0 Irhadre (F/34)
Vernice George gains in power.
Edith McLachlan Enemy 0 0 2 0 Trexen (M/52)
Edith McLachlan is in desperate trouble and could use the character’s help.
Corrie Egerton Enemy 0 3 4 1 Darmine (F/25)
Joesph Soto Enemy 0 2 0 2 Tapazmal (M/28)
 
Term Age History
1 18 Failed to qualify for Marine Academy (Military Academy).
1 18 Became a Drifter (Scavenger).
1 22 Find valuable salvage.
1 22 Promoted to Drifter (Scavenger) rank 1.
2 22 Continued as Drifter (Scavenger).
2 24 Florida Simmons run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 26 Promoted to Drifter (Scavenger) rank 2.
3 26 Continued as Drifter (Scavenger).
3 28 Florida Simmons do not know what happened to Florida Simmons. There is a gap in Florida Simmons's memory.
4 28 Became a Scout (Courier).
4 30 When dealing with an alien race, Florida Simmons botch an opportunity to gather extra intelligence about them.
4 30 Florida Simmons have no idea what happened to Florida Simmons – they found Florida Simmons's ship drifting on the fringes of friendly space.
5 32 Continued as Scout (Courier).
5 34 Gained a contact.
6 36 Voluntarily left Courier
6 36 Failed to qualify for Infantry (Army).
6 36 Submitted to the draft.
6 36 Continued as Scout (Courier).
6 37 When dealing with an alien race, Florida Simmons botch an opportunity to gather extra intelligence about them.
6 37 Florida Simmons's ship is damaged, and Florida Simmons have to hitch-hike Florida Simmons's way back across the stars to the nearest scout base.
6 37 Gain 4 Contacts. Gain 3 Enemies.
7 40 Continued as Scout (Courier).
7 43 Spend several years jumping from world to world in Florida Simmons's scout ship.
7 44 Promoted to Scout (Courier) rank 1 with the new title Scout.
8 44 Continued as Scout (Courier).
8 48 Florida Simmons survey an alien world.
9 48 Voluntarily left Courier
9 48 Failed to qualify for Colonist (Citizen).
9 48 Returned to Drifter (Scavenger).
9 49 Florida Simmons do not know what happened to Florida Simmons. There is a gap in Florida Simmons's memory.
10 49 Became a Merchant (Merchant Marine) with the new title Crewman.
11 53 Continued as Merchant (Merchant Marine).
11 56 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
12 57 Continued as Merchant (Merchant Marine).
12 58 Gained a contact.
13 61 Aging Crisis. Owe 20,000 for medical bills.
13 61 Retired at age 61.
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