Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Find valuable salvage. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Florida Simmons run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Florida Simmons do not know what happened to Florida Simmons. There is a gap in Florida Simmons's memory. |
4 |
28 |
Became a Scout (Courier). |
4 |
30 |
When dealing with an alien race, Florida Simmons botch an opportunity to gather extra intelligence about them. |
4 |
30 |
Florida Simmons have no idea what happened to Florida Simmons – they found Florida Simmons's ship drifting on the fringes of friendly space. |
5 |
32 |
Continued as Scout (Courier). |
5 |
34 |
Gained a contact. |
6 |
36 |
Voluntarily left Courier |
6 |
36 |
Failed to qualify for Infantry (Army). |
6 |
36 |
Submitted to the draft. |
6 |
36 |
Continued as Scout (Courier). |
6 |
37 |
When dealing with an alien race, Florida Simmons botch an opportunity to gather extra intelligence about them. |
6 |
37 |
Florida Simmons's ship is damaged, and Florida Simmons have to hitch-hike Florida Simmons's way back across the stars to the nearest scout base. |
6 |
37 |
Gain 4 Contacts. Gain 3 Enemies. |
7 |
40 |
Continued as Scout (Courier). |
7 |
43 |
Spend several years jumping from world to world in Florida Simmons's scout ship. |
7 |
44 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
8 |
44 |
Continued as Scout (Courier). |
8 |
48 |
Florida Simmons survey an alien world. |
9 |
48 |
Voluntarily left Courier |
9 |
48 |
Failed to qualify for Colonist (Citizen). |
9 |
48 |
Returned to Drifter (Scavenger). |
9 |
49 |
Florida Simmons do not know what happened to Florida Simmons. There is a gap in Florida Simmons's memory. |
10 |
49 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
53 |
Continued as Merchant (Merchant Marine). |
11 |
56 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
12 |
57 |
Continued as Merchant (Merchant Marine). |
12 |
58 |
Gained a contact. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Retired at age 61. |