Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Diplomat) with the new title Intern. |
1 |
20 |
Gained a contact. |
1 |
22 |
Promoted to Noble (Diplomat) rank 1 with the new title 3rd Secretary. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Noble (Administrator) with the new title Clerk and previous rank. |
2 |
24 |
Gainshad Peaam reign is acclaimed by all as being fair and wise – or in the case of a dilettante, Gainshad Peaam sponge off Gainshad Peaam's family’s wealth a while longer. Gain either a jealous relative or an unhappy subject as an Enemy. |
2 |
26 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
3 |
26 |
Voluntarily left Administrator |
3 |
26 |
Failed to qualify for Thief (Rogue). |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Nearly killed. Owe 35,000 for medical bills. |
4 |
28 |
Failed to qualify for Physician (Scholar). |
4 |
28 |
Submitted to the draft. |
4 |
28 |
Became a Agent (Law Enforcement) with the new title Rookie. |
4 |
32 |
Given specialist training in vehicles. |
4 |
32 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
34 |
Go undercover to investigate an enemy. |
5 |
33 |
Gainshad Peaam's business expands, Gainshad Peaam's corporation grows, or the colony thrives. |
5 |
36 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
6 |
36 |
Continued as Agent (Law Enforcement). |
6 |
37 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
7 |
37 |
Failed to qualify for Merchant Academy. |
7 |
37 |
Returned to Drifter (Scavenger). |
7 |
41 |
Moved to a new world. |
7 |
41 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
41 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
41 |
Retired at age 41. |
8 |
41 |
Continued as Drifter (Scavenger). |
8 |
44 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
45 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
45 |
Continued as Drifter (Scavenger). |
9 |
46 |
Suffer from a life-threatening illness. |
10 |
46 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
46 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
49 |
Gainshad Peaam secretly provide religious rites for a dying leader or noble, although they do not share Gainshad Peaam's faith. Gain an Ally in the family and a Rival who disagrees with Gainshad Peaam's choice. |
10 |
50 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
11 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
50 |
Continued as Believer (Missionary/Humanitarian). |
11 |
52 |
Opponents of Gainshad Peaam's belief system ambush Gainshad Peaam. |
11 |
52 |
Scarred. Owe 5,000 for medical bills. |
12 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
52 |
Retired. |
12 |
54 |
Gained a contact. |
13 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
14 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |