Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Flight (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
2 |
21 |
Failed to qualify for Merchant Marine (Merchant). |
2 |
21 |
Became a Drifter (Scavenger). |
2 |
22 |
George Cochran run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
22 |
Failed to qualify for Corporate (Citizen). |
3 |
22 |
Switched to Drifter (Wanderer). |
3 |
23 |
Attacked by enemies and injured. |
3 |
23 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Gain Enemy if George Cochran don't already have one. |
4 |
26 |
Continued as Drifter (Wanderer). |
4 |
27 |
Injured. |
5 |
27 |
Failed to qualify for Corporate (Citizen). |
5 |
27 |
Continued as Drifter (Wanderer). |
5 |
30 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
6 |
30 |
Became a Merchant (Broker). |
6 |
34 |
Make an unexpected connection outside George Cochran's normal circles. Gain a Contact. |
6 |
34 |
Promoted to Merchant (Broker) rank 1. |
7 |
34 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
34 |
Retired at age 34. |
7 |
34 |
Continued as Merchant (Broker). |
7 |
38 |
Embroiled in legal trouble. |
8 |
38 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
38 |
Continued as Merchant (Broker). |
8 |
42 |
Forced to muster out. |
9 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
42 |
Retired. |
9 |
46 |
Moved to a new world. |
10 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
47 |
A new romantic starts. Gain an Ally. |
11 |
50 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |