Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Broker). |
1 |
22 |
A sudden war destroys Glenda Fabble's trade routes and contacts, forcing Glenda Fabble to flee that region of space. |
1 |
22 |
Gain rebels as Enemy |
2 |
22 |
Became a Scholar (Physician). |
2 |
25 |
Glenda Fabble's work is sabotaged by unknown parties. Glenda Fabble start again from scratch. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
27 |
A rival researcher blackens Glenda Fabble's name or steals Glenda Fabble's research. Gain a Rival. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scholar (Field Researcher) with previous rank. |
4 |
31 |
Win a prestigious prize for Glenda Fabble's work. |
4 |
34 |
Promoted to Scholar (Field Researcher) rank 1. |
5 |
34 |
Voluntarily left Field Researcher |
5 |
34 |
Became a Scout (Explorer). |
5 |
36 |
Perform an exemplary service for the scouts. |
6 |
38 |
Continued as Scout (Explorer). |
6 |
39 |
Birth or Death involving a family member or close friend. |
6 |
42 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
7 |
42 |
Continued as Scout (Explorer). |
7 |
45 |
Glenda Fabble's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
7 |
46 |
Forced to muster out. |
8 |
46 |
Returned to Merchant (Broker). |
8 |
50 |
A sudden war destroys Glenda Fabble's trade routes and contacts, forcing Glenda Fabble to flee that region of space. |
8 |
50 |
Gain rebels as Enemy |
9 |
50 |
Entered Merchant Academy with the Shipboard curriculum. |
9 |
54 |
Spent the college years partying. |
9 |
54 |
Graduated. |
10 |
54 |
Switched to Merchant (Merchant Marine) with the new title Crewman. |
10 |
54 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
10 |
55 |
A good deal ensures Glenda Fabble is living the high life for a few years. |