Retired 2nd Officer Grace Archer  

Species Age Sex Str Dex End Int Edu SocUPP
Ayansh'i 61 F 1 (-2) 1 (-2) 1 (-2) 8 (0) 13 (2) 5 (-1)1118D5
Cross
 
Skills
Animals (Training) 1
Athletics (Endurance) 1
Athletics (Strength) 1
Broker 0
Diplomat 1
Drive (Mole) 1
Electronics (Comms) 1
Engineer (Power) 1
Jack-of-All-Trades 1
Mechanic 1
Medic 1
Melee 0
Persuade 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 2
Profession (Worker) 0
Science (Life Sciences) 0
Steward 1
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 2nd Officer43
Scout Courier Scout25
Entertainer Artist 01
Drifter Barbarian 01
Believer Missionary/Humanitarian Junior Project Worker01
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Quincy Walsh Enemy 0 4 0 1 Tezcat (M/54)
Quincy Walsh’s relationships have begun to affect the character.
Celia Lawlor Enemy 0 2 0 1 Ayansh'i (F/31)
Brandy Jacobs Rival 6 0 1 3 Ayansh'i (F/22)
reconciliation.
Price Jack Ally 4 0 1 1 Luriani (M/18)
Leone Cropper Rival 1 2 1 1 Ayansh'i (F/60)
 
Term Age History
1 18 Entered Merchant Academy with the Shipboard curriculum.
1 22 A prank goes horribly wrong. Gain an Enemy
1 22 Graduated.
2 22 Became a Merchant (Merchant Marine) with the new title Crewman.
2 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 23 Imperial trade restrictions force Grace Archer out of business.
2 26 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
3 26 Continued as Merchant (Merchant Marine).
3 28 Given advanced training in a specialist field
3 30 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
4 30 Continued as Merchant (Merchant Marine).
4 31 Embroiled in legal trouble.
4 34 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
5 34 Voluntarily left Merchant Marine
5 34 Became a Scout (Courier).
5 35 Grace Archer's scout ship is one of the first on the scene to rescue the survivors of a disaster but Grace Archer fail to help. Gain an Enemy.
5 35 Psychologically damaged by Grace Archer's time in the scouts.
5 38 Promoted to Scout (Courier) rank 1 with the new title Scout.
6 38 Continued as Scout (Courier).
6 41 Grace Archer survey an alien world.
7 42 Continued as Scout (Courier).
7 45 When dealing with an alien race, Grace Archer botch an opportunity to gather extra intelligence about them.
7 45 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
7 46 Promoted to Scout (Courier) rank 2.
8 46 Continued as Scout (Courier).
8 48 Grace Archer inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival.
9 48 Became a Entertainer (Artist).
9 49 Public opinion turns on Grace Archer.
10 49 Failed to qualify for Intelligence (Agent).
10 49 Became a Drifter (Barbarian).
10 53 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
11 53 Returned to Scout (Courier).
11 54 Scarred. Owe 2,500 for medical bills.
12 54 Aging Crisis. Owe 10,000 for medical bills.
12 54 Retired at age 54.
12 54 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 56 Grace Archer is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
13 58 Aging Crisis. Owe 20,000 for medical bills.
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