Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
Serve as the courier for an important message from the Imperium. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
25 |
Spend several years jumping from world to world in Hanna Payne's scout ship. |
2 |
26 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
3 |
26 |
Continued as Scout (Explorer). |
3 |
29 |
Hanna Payne have no idea what happened to Hanna Payne – they found Hanna Payne's ship drifting on the fringes of friendly space. |
4 |
29 |
Became a Drifter (Scavenger). |
4 |
32 |
Hanna Payne do not know what happened to Hanna Payne. There is a gap in Hanna Payne's memory. |
5 |
32 |
Became a Entertainer (Artist). |
5 |
35 |
Severely injured. Owe 10,000 for medical bills. |
6 |
35 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
6 |
36 |
Opponents of Hanna Payne's belief system ambush Hanna Payne. |
6 |
36 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
7 |
36 |
Switched to Drifter (Wanderer). |
7 |
40 |
Contact with Government. |
7 |
40 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
40 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
40 |
Retired at age 40. |
8 |
40 |
Continued as Drifter (Wanderer). |
8 |
43 |
Hanna Payne run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
43 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
43 |
Retired. |
9 |
44 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
10 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
49 |
A new romantic starts. Gain an Ally. |
11 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
52 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
55 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Gained a contact. |
13 |
59 |
Aging Crisis. Owe 20,000 for medical bills. |