Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
19 |
Advanced training in a specialist field. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
26 |
Hattie George is rewarded for Hattie George's diligence or cunning. |
2 |
26 |
Promoted to Citizen (Corporate) rank 1. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
30 |
Hattie George learn something Hattie George should not have – a corporate secret, a political scandal – which Hattie George can profit from illegally. |
3 |
30 |
Gain a criminal contact. |
3 |
30 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
4 |
30 |
Continued as Citizen (Corporate). |
4 |
32 |
Hattie George learn something Hattie George should not have – a corporate secret, a political scandal – which Hattie George can profit from illegally. |
4 |
32 |
Gain a criminal contact. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
5 |
35 |
Hattie George faith is shaken. |
6 |
38 |
Voluntarily left Holy Warrior |
6 |
38 |
Became a Merchant (Broker). |
7 |
42 |
Continued as Merchant (Broker). |
7 |
43 |
Smuggle illegal items onto a planet. |
8 |
46 |
Continued as Merchant (Broker). |
8 |
49 |
Hattie George's ship or starport is destroyed by criminals. Gain them as an Enemy. |
9 |
49 |
Became a Drifter (Wanderer). |
9 |
51 |
Lost eye or limb. Owe 5,000 for medical bills. |
10 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Retired. |
10 |
53 |
Victim of a crime. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
59 |
A new romantic starts. Gain an Ally. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |