Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Heidi Learmonth's work ends up coming home with Heidi Learmonth, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Became a Citizen (Colonist). |
2 |
23 |
Heidi Learmonth gain experience in a technical field as a computer operator or surveyor. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Spent time maintaining and using heavy vehicles. |
3 |
30 |
Promoted to Citizen (Colonist) rank 1. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
32 |
Heidi Learmonth's business expands, Heidi Learmonth's corporation grows, or the colony thrives. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Courier (Scout). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Marine (Ground Assault) with the new title Marine. |
5 |
35 |
A mission goes wrong and Heidi Learmonth is stranded behind enemy lines. Ejected from the service. |
6 |
35 |
Became a Scout (Explorer). |
6 |
36 |
Heidi Learmonth's ship is damaged, and Heidi Learmonth have to hitch-hike Heidi Learmonth's way back across the stars to the nearest scout base. |
6 |
36 |
Gain 2 Contacts. Gain 2 Enemies. |
7 |
36 |
Aging Crisis. Owe 30,000 for medical bills. |
7 |
36 |
Retired at age 36. |
7 |
36 |
Retired. |
7 |
39 |
Moved to a new world. |
8 |
40 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
44 |
Accused of a crime. |
9 |
44 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
45 |
Birth or Death involving a family member or close friend. |
10 |
48 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
49 |
A new romantic starts. Gain an Ally. |
11 |
53 |
Good fortune. |
12 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
60 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
60 |
Aging Crisis. Owe 50,000 for medical bills. |