Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Suffer from a life-threatening illness. |
2 |
19 |
Failed to qualify for Field Researcher (Scholar). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
20 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
23 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
23 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
29 |
A good deal ensures Hope Atkins is living the high life for a few years. |
5 |
31 |
Voluntarily left Merchant Marine |
5 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
34 |
Opponents of Hope Atkins's belief system ambush Hope Atkins. |
5 |
34 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
6 |
34 |
Failed to qualify for Free Trader (Merchant). |
6 |
34 |
Switched to Drifter (Scavenger). |
6 |
35 |
Find an Alien Artifact. |
7 |
38 |
Continued as Drifter (Scavenger). |
7 |
41 |
Spend time with an alien race. Gain a contact. |
7 |
42 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
42 |
Continued as Drifter (Scavenger). |
8 |
46 |
Forced to muster out. |
9 |
46 |
Became a Citizen (Colonist). |
9 |
49 |
Hope Atkins learn something Hope Atkins should not have – a corporate secret, a political scandal – which Hope Atkins can profit from illegally. |
9 |
50 |
Promoted to Citizen (Colonist) rank 1. |
10 |
50 |
Continued as Citizen (Colonist). |
10 |
54 |
A revolution, attack or other unusual event throws Hope Atkins's life into chaos, forcing Hope Atkins to leave the planet. |
11 |
54 |
Returned to Drifter (Scavenger). |
11 |
57 |
Spend time with an alien race. Gain a contact. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
58 |
Retired at age 58. |