Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Corporate). |
1 |
21 |
Isabell Pettitt is rewarded for Isabell Pettitt's diligence or cunning. |
1 |
22 |
Promoted to Citizen (Corporate) rank 1. |
2 |
22 |
Continued as Citizen (Corporate). |
2 |
23 |
Isabell Pettitt learn something Isabell Pettitt should not have – a corporate secret, a political scandal – which Isabell Pettitt can profit from illegally. |
3 |
26 |
Continued as Citizen (Corporate). |
3 |
27 |
Severely injured. Owe 10,000 for medical bills. |
4 |
27 |
Became a Scout (Explorer). |
4 |
30 |
Spend several years jumping from world to world in Isabell Pettitt's scout ship. |
5 |
31 |
Continued as Scout (Explorer). |
5 |
35 |
Isabell Pettitt have no idea what happened to Isabell Pettitt – they found Isabell Pettitt's ship drifting on the fringes of friendly space. |
6 |
35 |
Became a Scholar (Field Researcher). |
6 |
39 |
Win a prestigious prize for Isabell Pettitt's work. |
7 |
39 |
Aging Crisis. Owe 50,000 for medical bills. |
7 |
39 |
Retired at age 39. |
7 |
39 |
Continued as Scholar (Field Researcher). |
7 |
42 |
A rival researcher blackens Isabell Pettitt's name or steals Isabell Pettitt's research. Gain a Rival. |
8 |
43 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
43 |
Continued as Scholar (Field Researcher). |
8 |
46 |
A disaster leaves several injured, and others blame Isabell Pettitt, forcing Isabell Pettitt to leave Isabell Pettitt's career. Gain a Rival. |
8 |
46 |
Lightly injured, no permanent damage. Fully recovered. |
9 |
46 |
Retired. |
9 |
47 |
A new romantic starts. Gain an Ally. |
10 |
53 |
A new romantic starts. Gain an Ally. |
11 |
54 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
58 |
Moved to a new world. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |