Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
24 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
24 |
Became a Drifter (Wanderer). |
3 |
28 |
Survived a risky adventure but gained nothing. |
3 |
28 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
28 |
Continued as Drifter (Wanderer). |
4 |
31 |
Attempted a risky adventure and was injured. |
4 |
31 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
5 |
32 |
Continued as Drifter (Wanderer). |
5 |
36 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
36 |
Failed to qualify for Corporate Agent (Agent). |
6 |
36 |
Switched to Drifter (Barbarian). |
6 |
40 |
Jane Moore do not know what happened to Jane Moore. There is a gap in Jane Moore's memory. |
7 |
40 |
Became a Citizen (Corporate). |
7 |
41 |
Political upheaval strikes Jane Moore's homeworld, and Jane Moore is caught up in the revolution. |
7 |
44 |
Promoted to Citizen (Corporate) rank 1. |
8 |
44 |
Continued as Citizen (Corporate). |
8 |
46 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
48 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
9 |
48 |
Continued as Citizen (Corporate). |
9 |
51 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
9 |
52 |
Promoted to Citizen (Corporate) rank 3. |
10 |
52 |
Continued as Citizen (Corporate). |
10 |
55 |
Scarred. |
10 |
56 |
Forced to muster out. |
11 |
56 |
Failed to qualify for Merchant Marine (Merchant). |
11 |
56 |
Switched to Drifter (Scavenger). |
11 |
57 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |