Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Birth or Death involving a family member or close friend. |
1 |
26 |
Failed as a colonist. |
2 |
26 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
26 |
Submitted to the draft. |
2 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
29 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
3 |
29 |
Became a Drifter (Wanderer). |
4 |
33 |
Continued as Drifter (Wanderer). |
4 |
37 |
Betrayed by a friend. One of Jeanie Cox's Contacts or Allies betrays Jeanie Cox, ending Jeanie Cox's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
37 |
Failed to qualify for Free Trader (Merchant). |
5 |
37 |
Switched to Drifter (Barbarian). |
5 |
39 |
Suffer from a life-threatening illness. |
6 |
39 |
Failed to qualify for Thief (Rogue). |
6 |
39 |
Switched to Drifter (Scavenger). |
6 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
7 |
43 |
Continued as Drifter (Scavenger). |
7 |
45 |
Attempted a risky adventure and was injured. |
7 |
45 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
47 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
47 |
Continued as Drifter (Scavenger). |
8 |
51 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
9 |
51 |
Failed to qualify for Explorer (Scout). |
9 |
51 |
Returned to Drifter (Wanderer). |
9 |
54 |
Jeanie Cox run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
56 |
Jeanie Cox aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
11 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
56 |
Retired. |
11 |
58 |
Moved to a new world. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |