Retired Scout Jesse Terry  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 61 F 1 (-2) 2 (-2) 2 (-2) 6 (0) 3 (-1) 9 (1)122639
Beautiful
 
Skills
Astrogation 1
Drive 0
Electronics (Computers) 1
Engineer (J-drive) 1
Gun Combat 0
Mechanic 2
Melee (Unarmed) 1
Pilot 0
Survival 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scout Explorer Scout11
Scout Courier Scout15
Agent Corporate Agent 01
Drifter Barbarian 12
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Alexis Mcandrew Enemy 0 6 3 4 Ne Kraeda ren Kelva (F/22)
Very bad falling out.
Garnet Keogh Enemy 0 1 4 1 Halka (F/28)
Garnet Keogh has negatively life-changing event.
Edmond Dwyer Contact 2 1 2 4 Humaniti (M/48)
Polly Henry Contact 2 1 0 0 Thaggeshi (F/69)
Janette Davidson Contact 2 2 1 1 Dynchia, Imperium (F/59)
Yvonne Rogers Contact 2 1 2 6 Humaniti (F/70)
Jeanette Brew Enemy 0 3 0 0 Humaniti (F/51)
Jeanette Brew has had an unexpected run of good fortune lately.
Harley Mckinney Enemy 0 3 0 4 Humaniti (M/38)
Davis Hernandez Enemy 0 1 0 1 Humaniti (M/28)
Luther Rule Ally 1 0 1 1 Humaniti (M/37)
Ethelyn King Contact 1 1 4 2 Humaniti (F/75)
Ethelyn King gains in influence.
 
Term Age History
1 18 Became a Scout (Explorer).
1 19 Jesse Terry's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jesse Terry fail to help. Gain an Enemy.
1 19 Jesse Terry have no idea what happened to Jesse Terry – they found Jesse Terry's ship drifting on the fringes of friendly space.
1 22 Promoted to Scout (Explorer) rank 1 with the new title Scout.
2 22 Attempted to change assignments.
2 22 Switched to Scout (Courier) with previous rank.
2 23 Jesse Terry's scout ship is one of the first on the scene to rescue the survivors of a disaster but Jesse Terry fail to help. Gain an Enemy.
2 23 Psychologically damaged by Jesse Terry's time in the scouts.
3 26 Continued as Scout (Courier).
3 28 Perform an exemplary service for the scouts.
4 30 Continued as Scout (Courier).
4 34 Jesse Terry spend a great deal of time on the fringes of Charted Space.
4 34 Jesse Terry's ship is damaged, and Jesse Terry have to hitch-hike Jesse Terry's way back across the stars to the nearest scout base.
4 34 Gain 4 Contacts. Gain 3 Enemies.
5 34 Continued as Scout (Courier).
5 37 When dealing with an alien race, Jesse Terry have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
6 38 Continued as Scout (Courier).
6 41 Perform an exemplary service for the scouts.
6 42 Forced to muster out.
7 42 Became a Agent (Corporate Agent).
7 43 Accepted a deal with criminal or other figure under investigation.
8 43 Failed to qualify for Physician (Scholar).
8 43 Became a Drifter (Barbarian).
8 46 Find valuable salvage.
9 47 Continued as Drifter (Barbarian).
9 48 Offered job by a patron. Now owe him a favor.
9 51 Promoted to Drifter (Barbarian) rank 1.
10 51 Aging Crisis. Owe 30,000 for medical bills.
10 51 Retired at age 51.
10 51 Retired.
10 55 Gained a contact.
11 55 Aging Crisis. Owe 50,000 for medical bills.
11 58 Moved to a new world.
12 59 Aging Crisis. Owe 10,000 for medical bills.
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