Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Good fortune |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Failed to qualify for Infantry (Army). |
3 |
26 |
Switched to Drifter (Scavenger). |
3 |
29 |
Offered job by a patron. Now owe him a favor. |
4 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
33 |
Jessie Shaw join a gambling circle on board. |
4 |
34 |
Attempt at commissioned failed. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
Special assignment or duty on board ship. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
39 |
Injured. Fully recovered. |
7 |
39 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
39 |
Retired at age 39. |
7 |
39 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
42 |
Jessie Shaw come into conflict with a splinter group Jessie Shaw's own religion which maintains Jessie Shaw's version is the wrong one. Gain 2 Rivals. |
8 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
42 |
Retired. |
8 |
43 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
50 |
Good fortune. |
10 |
50 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
53 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
57 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |