Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Moved to a new world. |
1 |
25 |
Left the colonies. |
2 |
25 |
Became a Agent (Intelligence). |
2 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
29 |
Continued as Agent (Intelligence). |
3 |
32 |
Uncover a major conspiracy against Jewel Hill's employers. |
3 |
33 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
33 |
Continued as Agent (Intelligence). |
4 |
34 |
Severely injured. Fully recovered. Owe 1,250 for medical bills. |
5 |
34 |
Failed to qualify for Field Researcher (Scholar). |
5 |
34 |
Became a Drifter (Scavenger). |
5 |
38 |
Spend time with an alien race. Gain a contact. |
5 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
38 |
Continued as Drifter (Scavenger). |
6 |
41 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
7 |
41 |
Became a Scout (Courier). |
7 |
45 |
Psychologically damaged by Jewel Hill's time in the scouts. |
8 |
45 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
8 |
48 |
Opponents of Jewel Hill's belief system ambush Jewel Hill. |
8 |
48 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
9 |
48 |
Switched to Scout (Surveyor) with previous rank. |
9 |
50 |
Perform an exemplary service for the scouts. |
10 |
52 |
Continued as Scout (Surveyor). |
10 |
56 |
Perform an exemplary service for the scouts. |
10 |
56 |
Forced to continue current assignment. |
10 |
56 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Continued as Scout (Surveyor). |
11 |
58 |
Jewel Hill have no idea what happened to Jewel Hill – they found Jewel Hill's ship drifting on the fringes of friendly space. |
12 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |