Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
22 |
Birth or Death involving a family member or close friend. |
1 |
22 |
Graduated with honors. |
2 |
22 |
Became a Marine (Ground Assault) with the new title Marine. |
2 |
26 |
Nearly killed. |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
28 |
Nearly killed. Fully recovered. Owe 40,000 for medical bills. |
4 |
28 |
Failed to qualify for Artist (Entertainer). |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
32 |
Attacked by enemies that John Penn easily defeat. |
4 |
32 |
Gain Enemy if John Penn don't already have one. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
36 |
Amnesia. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
44 |
Attacked by enemies that John Penn easily defeat. |
7 |
44 |
Gain Enemy if John Penn don't already have one. |
7 |
44 |
Forced to muster out. |
8 |
44 |
Failed to qualify for Flight (Navy). |
8 |
44 |
Submitted to the draft. |
8 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
46 |
Make an unexpected connection outside John Penn's normal circles. Gain a Contact. |
9 |
48 |
Continued as Merchant (Merchant Marine). |
9 |
51 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
10 |
52 |
Continued as Merchant (Merchant Marine). |
10 |
53 |
A good deal ensures John Penn is living the high life for a few years. |
10 |
56 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
11 |
56 |
Continued as Merchant (Merchant Marine). |
11 |
59 |
A good deal ensures John Penn is living the high life for a few years. |
11 |
60 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |