Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Spend several years jumping from world to world in Johnnie Duffey's scout ship. |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
When dealing with an alien race, Johnnie Duffey botch an opportunity to gather extra intelligence about them. |
3 |
27 |
Johnnie Duffey inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
4 |
30 |
Continued as Scout (Courier). |
4 |
32 |
Perform an exemplary service for the scouts. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Became a Army (Cavalry) with the new title Private. |
5 |
38 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
5 |
38 |
Gain rebels as Enemy |
6 |
38 |
Became a Drifter (Wanderer). |
6 |
41 |
Suffer from a life-threatening illness. |
7 |
41 |
Failed to qualify for Scientist (Scholar). |
7 |
41 |
Switched to Drifter (Barbarian). |
7 |
45 |
Promoted to Drifter (Barbarian) rank 1. |
8 |
45 |
Continued as Drifter (Barbarian). |
9 |
49 |
Continued as Drifter (Barbarian). |
9 |
51 |
Suffer from a life-threatening illness. |
10 |
51 |
Failed to qualify for Free Trader (Merchant). |
10 |
51 |
Returned to Drifter (Wanderer). |
10 |
53 |
Johnnie Duffey run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
53 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
53 |
Retired at age 53. |
11 |
53 |
Retired. |
11 |
54 |
Moved to a new world. |
12 |
57 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
61 |
A new romantic starts. Gain an Ally. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |