Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
A good deal ensures Juliet Jennings is living the high life for a few years. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Moved to a new world. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
26 |
Voluntarily left Merchant Marine |
3 |
26 |
Failed to qualify for Line/Crew (Navy). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Juliet Jennings do not know what happened to Juliet Jennings. There is a gap in Juliet Jennings's memory. |
4 |
30 |
Became a Citizen (Colonist). |
4 |
33 |
A revolution, attack or other unusual event throws Juliet Jennings's life into chaos, forcing Juliet Jennings to leave the planet. |
5 |
33 |
Failed to qualify for Enforcer (Rogue). |
5 |
33 |
Switched to Drifter (Scavenger). |
5 |
36 |
Juliet Jennings run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
6 |
36 |
Aging Crisis. Owe 30,000 for medical bills. |
6 |
36 |
Retired at age 36. |
6 |
36 |
Retired. |
6 |
40 |
Good fortune. |
7 |
40 |
Aging Crisis. Owe 40,000 for medical bills. |
7 |
44 |
A new romantic starts. Gain an Ally. |
8 |
44 |
Aging Crisis. Owe 30,000 for medical bills. |
8 |
48 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
9 |
52 |
Moved to a new world. |
10 |
55 |
Gained a contact. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
58 |
A new romantic starts. Gain an Ally. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |