Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
When dealing with an alien race, Katabpa Pethwab have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
2 |
22 |
Continued as Scout (Courier). |
2 |
24 |
Perform an exemplary service for the scouts. |
3 |
26 |
Continued as Scout (Courier). |
3 |
27 |
Psychologically damaged by Katabpa Pethwab's time in the scouts. |
4 |
27 |
Became a Army (Infantry) with the new title Private. |
4 |
30 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
4 |
30 |
Gain rebels as Enemy |
5 |
30 |
Failed to qualify for Journalist (Entertainer). |
5 |
30 |
Submitted to the draft. |
5 |
30 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
31 |
A new romantic starts. Gain an Ally. |
6 |
34 |
Continued as Agent (Law Enforcement). |
6 |
38 |
Established a network of contacts. Gain 2 contacts. |
6 |
38 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
7 |
38 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
38 |
Retired at age 38. |
7 |
38 |
Continued as Agent (Law Enforcement). |
7 |
42 |
Advanced training in a specialist field. |
7 |
42 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
8 |
42 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
42 |
Continued as Agent (Law Enforcement). |
8 |
46 |
Nearly killed. Fully recovered. |
9 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
9 |
46 |
Retired. |
9 |
49 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |