Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Imperial trade restrictions force Kylie McDonaugh out of business. |
2 |
20 |
Entered University. |
2 |
21 |
Suffered a deep tragedy. |
2 |
24 |
Dropped out of university. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
26 |
Given advanced training in a specialist field |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Smuggle illegal items onto a planet. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
Make an unexpected connection outside Kylie McDonaugh's normal circles. Gain a Contact. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Forced to muster out. |
7 |
40 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
40 |
Retired at age 40. |
7 |
40 |
Retired. |
7 |
41 |
Betrayal. Convert an Ally into a Rival or Enemy. |
8 |
45 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
48 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
52 |
Moved to a new world. |
10 |
52 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
53 |
Moved to a new world. |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |