Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Star Marine) with the new title Marine. |
1 |
20 |
A mission goes wrong; Leota Shapter and several others are captured and mistreated by the enemy. Gain Leota Shapter's jailer as an Enemy. |
2 |
20 |
Became a Scout (Explorer). |
2 |
23 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
23 |
Became a Army (Cavalry) with the new title Private. |
3 |
24 |
Joined commanding officer is engaged in some illegal activity, such as weapon smuggling. Gain an Ally. |
4 |
24 |
Became a Scholar (Physician). |
4 |
28 |
Gained a contact. |
5 |
28 |
Continued as Scholar (Physician). |
5 |
30 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
6 |
32 |
Continued as Scholar (Physician). |
6 |
34 |
An expedition or voyage goes wrong, leaving Leota Shapter stranded in the wilderness. |
7 |
34 |
Became a Drifter (Scavenger). |
7 |
38 |
Amnesia. |
7 |
38 |
Forced to muster out. |
8 |
38 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
38 |
Retired at age 38. |
8 |
38 |
Retired. |
8 |
39 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
46 |
A new romantic starts. Gain an Ally. |
10 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
49 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
54 |
Gained a contact. |
12 |
54 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
55 |
Moved to a new world. |
13 |
58 |
Aging Crisis. Owe 10,000 for medical bills. |