Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Engineer/Gunner (Navy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Scout (Explorer). |
1 |
21 |
When dealing with an alien race, Mamie McDonaugh botch an opportunity to gather extra intelligence about them. |
1 |
21 |
Nearly killed. Fully recovered. Owe 50,000 for medical bills. |
2 |
22 |
Continued as Scout (Explorer). |
2 |
26 |
Spend several years jumping from world to world in Mamie McDonaugh's scout ship. |
3 |
26 |
Attempted to change assignments. |
3 |
26 |
Switched to Scout (Courier) with previous rank. |
3 |
27 |
Spend several years jumping from world to world in Mamie McDonaugh's scout ship. |
4 |
30 |
Continued as Scout (Courier). |
4 |
31 |
Spend several years jumping from world to world in Mamie McDonaugh's scout ship. |
5 |
34 |
Continued as Scout (Courier). |
5 |
36 |
Mamie McDonaugh inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
6 |
36 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
Make an unexpected connection outside Mamie McDonaugh's normal circles. Gain a Contact. |
7 |
40 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Bankrupted by a rival. Gain the other trader as a Rival. |
8 |
44 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
44 |
Retired at age 44. |
8 |
44 |
Retired. |
8 |
47 |
Betrayal. Convert an Ally into a Rival or Enemy. |
9 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
50 |
Moved to a new world. |
10 |
52 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
53 |
A new romantic starts. Gain an Ally. |
11 |
56 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
58 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
12 |
60 |
Aging Crisis. Owe 40,000 for medical bills. |