Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Spent the college years partying. |
1 |
27 |
Failed as a colonist. |
2 |
27 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
29 |
Gained a contact. |
2 |
31 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
3 |
31 |
Continued as Navy (Line/Crew). |
3 |
34 |
Marie Weaver is tormented by or quarrel with an officer or fellow crewman. Gain that character as a Rival. |
4 |
34 |
Became a Scout (Courier). |
4 |
35 |
Spend several years jumping from world to world in Marie Weaver's scout ship. |
5 |
38 |
Attempted to change assignments. |
5 |
38 |
Failed to qualify for Surveyor (Scout). |
5 |
38 |
Continued as Scout (Courier). |
5 |
40 |
Victim of a crime |
5 |
42 |
Forced to muster out. |
6 |
42 |
Became a Rogue (Pirate) with the new title Lackey. |
6 |
44 |
A job goes wrong, forcing Marie Weaver to flee off-planet. |
7 |
44 |
Failed to qualify for Free Trader (Merchant). |
7 |
44 |
Submitted to the draft. |
7 |
44 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
7 |
48 |
Given advanced training in a specialist field |
7 |
48 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
8 |
48 |
Continued as Merchant (Merchant Marine). |
8 |
51 |
Gained a contact. |
9 |
52 |
Continued as Merchant (Merchant Marine). |
9 |
55 |
Make an unexpected connection outside Marie Weaver's normal circles. Gain a Contact. |
9 |
56 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
56 |
Retired at age 56. |
10 |
56 |
Continued as Merchant (Merchant Marine). |
10 |
58 |
Imperial trade restrictions force Marie Weaver out of business. |
11 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |