Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
20 |
Good fortune |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
23 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Forced to continue current assignment. |
2 |
26 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
34 |
Make an unexpected connection outside Marmas Kuirkham's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Imperial trade restrictions force Marmas Kuirkham out of business. |
6 |
36 |
Failed to qualify for Ground Assault (Marine). |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
40 |
Promoted to Drifter (Scavenger) rank 1. |
7 |
40 |
Continued as Drifter (Scavenger). |
7 |
42 |
Marmas Kuirkham do not know what happened to Marmas Kuirkham. There is a gap in Marmas Kuirkham's memory. |
8 |
42 |
Failed to qualify for Performer (Entertainer). |
8 |
42 |
Switched to Drifter (Wanderer). |
8 |
46 |
Betrayed by a friend. One of Marmas Kuirkham's Contacts or Allies betrays Marmas Kuirkham, ending Marmas Kuirkham's career. That Contact or Ally becomes a Rival or Enemy. |
9 |
46 |
Returned to Merchant (Merchant Marine). |
9 |
50 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
10 |
50 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
Given advanced training in a specialist field |
10 |
54 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
11 |
54 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
54 |
Retired at age 54. |
11 |
54 |
Continued as Merchant (Merchant Marine). |
11 |
55 |
Befriend a useful ally in one sphere. Gain an Ally. |
11 |
58 |
Promoted to Merchant (Merchant Marine) rank 7. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |