Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Mattie Sims learn something Mattie Sims should not have – a corporate secret, a political scandal – which Mattie Sims can profit from illegally. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
26 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Citizen (Colonist) rank 1. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
29 |
Co-operate with investigation by the planetary authorities. The business or colony is shut down. |
4 |
29 |
Became a Merchant (Free Trader). |
4 |
32 |
Given advanced training in a specialist field |
4 |
33 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
33 |
Continued as Merchant (Free Trader). |
5 |
34 |
A sudden war destroys Mattie Sims's trade routes and contacts, forcing Mattie Sims to flee that region of space. |
5 |
34 |
Gain rebels as Enemy |
6 |
34 |
Became a Entertainer (Artist). |
6 |
38 |
Encounter a Psionic institute. |
6 |
38 |
Tested for psionic powers |
6 |
38 |
Promoted to Entertainer (Artist) rank 1. |
7 |
38 |
Aging Crisis. Owe 10,000 for medical bills. |
7 |
38 |
Retired at age 38. |
7 |
38 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
7 |
42 |
An anti-psi cult or gang attempts to expose or attack Mattie Sims. |
7 |
42 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
8 |
42 |
Aging Crisis. Owe 10,000 for medical bills. |
8 |
42 |
Retired. |
8 |
45 |
A new romantic starts. Gain an Ally. |
9 |
47 |
Moved to a new world. |
10 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
52 |
Find an Alien Artifact. |
11 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
57 |
A new romantic starts. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |