Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
19 |
Mayme Dunn is falsely accused for an accident that causes the death of several crew members. Gain the officer who blamed Mayme Dunn as an Enemy. |
2 |
19 |
Failed to qualify for Cavalry (Army). |
2 |
19 |
Became a Drifter (Scavenger). |
2 |
23 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
3 |
23 |
Became a Agent (Intelligence). |
3 |
24 |
Mayme Dunn went above and beyond the call of duty. |
3 |
27 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
4 |
27 |
Continued as Agent (Intelligence). |
4 |
28 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
4 |
31 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
5 |
31 |
Continued as Agent (Intelligence). |
5 |
35 |
Mayme Dunn's work ends up coming home with Mayme Dunn, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
6 |
35 |
Failed to qualify for Explorer (Scout). |
6 |
35 |
Returned to Drifter (Scavenger). |
6 |
39 |
Suffer from a life-threatening illness. |
7 |
39 |
Returned to Agent (Intelligence). |
7 |
43 |
Accused of a crime |
7 |
43 |
Promoted to Agent (Intelligence) rank 3. |
8 |
43 |
Became a Prisoner (Thug). |
8 |
47 |
Make friends with another inmate; gain them as a Contact. |
9 |
47 |
Switched to Prisoner (Fixer) with previous rank. |
9 |
51 |
Hire a new lawyer. |
10 |
51 |
Returned to Prisoner (Thug). |
10 |
52 |
Parole hearing. |
11 |
55 |
Continued as Prisoner (Thug). |
11 |
58 |
Disgraced. Word of Mayme Dunn's criminal past reaches Mayme Dunn's homeworld. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Retired at age 59. |