Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
19 |
Refused to criticise a questionable political leader on Maymie Day's homeworld. |
1 |
22 |
Promoted to Entertainer (Performer) rank 1. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
26 |
Public opinion turns on Maymie Day. |
3 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
29 |
Maymie Day faith is shaken. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
32 |
Opponents of Maymie Day's belief system ambush Maymie Day. |
4 |
32 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
32 |
Failed to qualify for Colonist (Citizen). |
5 |
32 |
Became a Drifter (Barbarian). |
5 |
33 |
Spend time with an alien race. Gain a contact. |
5 |
36 |
Promoted to Drifter (Barbarian) rank 1. |
6 |
36 |
Continued as Drifter (Barbarian). |
6 |
37 |
Amnesia. |
7 |
40 |
Continued as Drifter (Barbarian). |
7 |
44 |
Promoted to Drifter (Barbarian) rank 2 with the new title Warrior. |
8 |
44 |
Continued as Drifter (Barbarian). |
8 |
45 |
Attacked by enemies that Maymie Day easily defeat. |
8 |
45 |
Gain Enemy if Maymie Day don't already have one. |
8 |
48 |
Promoted to Drifter (Barbarian) rank 3. |
9 |
48 |
Continued as Drifter (Barbarian). |
9 |
49 |
Maymie Day run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
49 |
Failed to qualify for Merchant Marine (Merchant). |
10 |
49 |
Switched to Drifter (Wanderer). |
10 |
50 |
Maymie Day do not know what happened to Maymie Day. There is a gap in Maymie Day's memory. |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
50 |
Retired at age 50. |
11 |
50 |
Retired. |
11 |
51 |
Victim of a crime. |
12 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |