Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
22 |
Spent time maintaining and using heavy vehicles. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
24 |
Advanced training in a specialist field. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
27 |
Mettie Wright's business expands, Mettie Wright's corporation grows, or the colony thrives. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Flight (Navy). |
4 |
30 |
Became a Drifter (Scavenger). |
4 |
31 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
31 |
Became a Merchant (Broker). |
5 |
35 |
Promoted to Merchant (Broker) rank 1. |
6 |
35 |
Continued as Merchant (Broker). |
6 |
36 |
Risk Mettie Wright's fortune on a possibility lucrative deal and win. |
7 |
39 |
Continued as Merchant (Broker). |
7 |
43 |
Forced to continue current assignment. |
7 |
43 |
Promoted to Merchant (Broker) rank 2. |
8 |
43 |
Continued as Merchant (Broker). |
8 |
47 |
A good deal ensures Mettie Wright is living the high life for a few years. |
9 |
47 |
Voluntarily left Broker |
9 |
47 |
Switched to Drifter (Barbarian). |
9 |
48 |
Suffer from a life-threatening illness. |
10 |
48 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
50 |
Mettie Wright refused an offer of inducements to betray Mettie Wright's faith. Gain 2 enemies. |
11 |
52 |
Continued as Believer (Missionary/Humanitarian). |
11 |
54 |
Moved to a new world. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
56 |
Retired at age 56. |
12 |
56 |
Continued as Believer (Missionary/Humanitarian). |
12 |
59 |
Mettie Wright aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy. |
13 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |