Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Explorer). |
1 |
19 |
Mittie Keiler have no idea what happened to Mittie Keiler – they found Mittie Keiler's ship drifting on the fringes of friendly space. |
2 |
19 |
Became a Agent (Intelligence). |
2 |
20 |
Mittie Keiler's work ends up coming home with Mittie Keiler, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
20 |
Switched to Scout (Surveyor) with previous rank. |
3 |
23 |
Mittie Keiler spend a great deal of time on the fringes of Charted Space. |
3 |
23 |
Mittie Keiler inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
24 |
Forced to continue current assignment. |
3 |
24 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
4 |
24 |
Continued as Scout (Surveyor). |
4 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
28 |
Promoted to Scout (Surveyor) rank 2. |
5 |
28 |
Continued as Scout (Surveyor). |
5 |
30 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
32 |
Promoted to Scout (Surveyor) rank 3 with the new title Senior Scout. |
6 |
32 |
Continued as Scout (Surveyor). |
6 |
34 |
Mittie Keiler have no idea what happened to Mittie Keiler – they found Mittie Keiler's ship drifting on the fringes of friendly space. |
7 |
34 |
Became a Scholar (Scientist). |
7 |
35 |
An expedition or voyage goes wrong, leaving Mittie Keiler stranded in the wilderness. |
8 |
35 |
Failed to qualify for Intelligence (Agent). |
8 |
35 |
Became a Drifter (Scavenger). |
8 |
39 |
Mittie Keiler do not know what happened to Mittie Keiler. There is a gap in Mittie Keiler's memory. |
9 |
39 |
Failed to qualify for Merchant Academy. |
9 |
39 |
Switched to Drifter (Barbarian). |
9 |
42 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
10 |
42 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
42 |
Retired at age 42. |
10 |
42 |
Retired. |
10 |
45 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
46 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
48 |
Moved to a new world. |
12 |
50 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
53 |
Gained a contact. |
13 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
58 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |