Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Myrl Andrew survey an alien world. |
1 |
22 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Surveyor). |
2 |
23 |
Spend several years jumping from world to world in Myrl Andrew's scout ship. |
3 |
26 |
Continued as Scout (Surveyor). |
3 |
27 |
Good fortune |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Switched to Scout (Explorer) with previous rank. |
4 |
34 |
When dealing with an alien race, Myrl Andrew have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium |
4 |
34 |
Promoted to Scout (Explorer) rank 2. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
36 |
When dealing with an alien race, Myrl Andrew botch an opportunity to gather extra intelligence about them. |
5 |
36 |
Myrl Andrew inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
5 |
38 |
Promoted to Scout (Explorer) rank 3 with the new title Senior Scout. |
6 |
38 |
Continued as Scout (Explorer). |
6 |
40 |
Myrl Andrew's ship is damaged, and Myrl Andrew have to hitch-hike Myrl Andrew's way back across the stars to the nearest scout base. |
6 |
40 |
Gain 2 Contacts. Gain 2 Enemies. |
7 |
40 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
43 |
Myrl Andrew retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
8 |
44 |
Continued as Believer (Missionary/Humanitarian). |
8 |
45 |
A notable academic consults with Myrl Andrew about a publication or documentary he is working on. Gain a Contact in academia. |
8 |
48 |
Forced to continue current assignment. |
8 |
48 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
9 |
48 |
Continued as Believer (Missionary/Humanitarian). |
9 |
51 |
Myrl Andrew accepted an offer of inducements to betray Myrl Andrew's faith. Gain 550,000 in cash. |
9 |
52 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
10 |
52 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
10 |
53 |
Make an unexpected connection outside Myrl Andrew's normal circles. Gain a Contact. |
11 |
56 |
Voluntarily left Merchant Marine |
11 |
56 |
Failed to qualify for Merchant Academy. |
11 |
56 |
Submitted to the draft. |
11 |
56 |
Became a Agent (Law Enforcement) with the new title Rookie. |
11 |
60 |
An investigation takes on a dangerous turn. |
11 |
60 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
12 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
60 |
Retired at age 60. |