Retired 3rd Officer Nannie Young  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 61 F 6 (0) 1 (-2) 1 (-2) 3 (-1) 10 (1) 5 (-1)6113A5
Paces
 
Skills
Advocate 3
Astrogation 0
Carouse 1
Drive (Wheel) 1
Electronics (Sensors) 1
Engineer (Power) 1
Flyer 0
Gun Combat 0
Jack-of-All-Trades 1
Language (Galanglic (3rd Imperium)) 1
Language (Trokh (Aslan)) 1
Mechanic 2
Pilot 0
Profession (Worker) 0
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Drifter Scavenger 02
Entertainer Performer 02
Merchant Merchant Marine 3rd Officer36
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Kenneth McCnaghty Contact 1 1 2 5 Tapazmal (M/11)
Noah Purcell Contact 3 1 0 2 Hanen (M/27)
Noah Purcell is diminished in both power and influence.
Wyatt Duffey Rival 2 2 0 3 Tapazmal (M/17)
Wyatt Duffey’s relationships have begun to affect the character.
Llewellyn Knight Contact 1 1 1 1 Ayansh'i (M/18)
Reinhold Douglas Ally 2 0 2 3 Traltar (M/76)
Reinhold Douglas gained power at the expense of a third party who now blames the character.
Harley Sullivan Contact 1 2 5 1 Tapazmal (M/39)
Isabelle Fabble Enemy 0 3 0 5 Tapazmal (F/41)
Isabelle Fabble was ruined by misfortune caused by the character.
 
Term Age History
1 18 Failed to qualify for Explorer (Scout).
1 18 Became a Drifter (Scavenger).
1 20 Nannie Young run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 20 Failed to qualify for Performer (Entertainer).
2 20 Continued as Drifter (Scavenger).
2 23 Nannie Young do not know what happened to Nannie Young. There is a gap in Nannie Young's memory.
3 23 Became a Entertainer (Performer).
3 24 Go on a tour of the sector, visiting several worlds. Gain 2 Contacts.
4 27 Continued as Entertainer (Performer).
4 31 An investigation, tour, project or expedition goes wrong, stranding Nannie Young far from home.
5 31 Failed to qualify for Colonist (Citizen).
5 31 Submitted to the draft.
5 31 Became a Merchant (Merchant Marine) with the new title Crewman.
5 32 A romantic relationship ends badly. Gain a Rival or Enemy.
5 35 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
6 35 Continued as Merchant (Merchant Marine).
6 37 Given advanced training in a specialist field
6 39 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
7 39 Continued as Merchant (Merchant Marine).
7 43 Make an unexpected connection outside Nannie Young's normal circles. Gain a Contact.
8 43 Aging Crisis. Owe 50,000 for medical bills.
8 43 Retired at age 43.
8 43 Continued as Merchant (Merchant Marine).
8 45 Birth or Death involving a family member or close friend.
9 47 Aging Crisis. Owe 30,000 for medical bills.
9 47 Continued as Merchant (Merchant Marine).
9 50 Nannie Young's business or ship thrives.
9 51 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
10 51 Aging Crisis. Owe 60,000 for medical bills.
10 51 Continued as Merchant (Merchant Marine).
10 52 Befriend a useful ally in one sphere. Gain an Ally.
10 55 Forced to muster out.
11 55 Aging Crisis. Owe 20,000 for medical bills.
11 55 Retired.
11 59 Gained a contact.
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